# Building a Complete Minigame Plugin for Hytale
⚡ STATUS: LIVE (UPDATED 2025)
🔧 PLATFORM: HytaleSDK
Prerequisites
Before starting this tutorial, ensure you have the following:
* A basic understanding of Java programming language
* HytaleSDK installed and set up on your development environment
* A code editor or IDE (e.g., Eclipse, IntelliJ IDEA)
* Familiarity with YAML configuration files
Introduction
In this tutorial, we will guide you through the process of building a complete minigame plugin for Hytale. We will cover the essential steps, from setting up the project to implementing game logic.
Step-by-Step Guide
1. Create a new Hytale plugin project: Create a new directory for your project and create a `plugin.yml` file with the following content:
name: MinigamePlugin
version: 1.0
author: YourName
main: com.example.minigame.MinigamePlugin
2. Set up the Java project structure: Create the following directories and files:
* `src/main/java/com/example/minigame/MinigamePlugin.java`
* `src/main/resources/plugin.yml` (move the `plugin.yml` file here)
3. Implement the plugin class: In `MinigamePlugin.java`, add the following code:
package com.example.minigame;
import net.hytale.plugins.Plugin;
public class MinigamePlugin extends Plugin {
@Override
public void onEnable() {
// Plugin initialization code here
getLogger().info("MinigamePlugin enabled");
}
@Override
public void onDisable() {
// Plugin cleanup code here
getLogger().info("MinigamePlugin disabled");
}
}
4. Create a new command: Create a new class `MinigameCommand.java` with the following code:
package com.example.minigame;
import net.hytale.commands.Command;
import net.hytale.commands.CommandSender;
public class MinigameCommand extends Command {
public MinigameCommand() {
super("minigame", "Play a minigame");
}
@Override
public void execute(CommandSender sender, String[] args) {
// Command execution code here
sender.sendMessage("Minigame started");
}
}
5. Register the command: In `MinigamePlugin.java`, add the following code to the `onEnable` method:
@Override
public void onEnable() {
// ...
getCommandManager().registerCommand(new MinigameCommand());
}
6. Create a new game logic class: Create a new class `Minigame.java` with the following code:
package com.example.minigame;
import net.hytale.game.Game;
public class Minigame {
public void startGame() {
// Game logic code here
System.out.println("Minigame started");
}
}
7. Integrate the game logic with the command: In `MinigameCommand.java`, add the following code to the `execute` method:
@Override
public void execute(CommandSender sender, String[] args) {
// ...
Minigame minigame = new Minigame();
minigame.startGame();
}
8. Test the plugin: Load the plugin into Hytale and test the `/minigame` command.
Common Mistakes
* Forgetting to register the command in the `onEnable` method
* Not implementing the `onDisable` method
* Not handling errors and exceptions properly
Troubleshooting
* If the plugin does not load, check the `plugin.yml` file for errors
* If the command does not work, check the `MinigameCommand.java` file for errors
* If the game logic does not work, check the `Minigame.java` file for errors
Next Steps
* Expand the game logic to include more features and functionality
* Add more commands and features to the plugin
* Experiment with different game modes and genres
* Share your plugin with the Hytale community and get feedback from other developers.